Released Stage: 31/04/2004
Finally I have managed to complete what I think is a decent
2k4 version of the original which I loved so much. This was
mainly due to the fact that it was the first ever map I played
in an online game.
Why has it taken so long?? Well, to start off with I hadnt
mapped for a while and it took me some time to get back into
the editor. Secondly, due to the fact that I try to get things
looking 100% at point of creation. This I should have left
till last but thats just how I work I suppose. Thirdly, I
lost interest and started playing a few other games :-).
I have had lots of feedback through out the time I have worked
on this map and I have tried to get as near to what most people
wanted as possible. There will be people that dont like what
I have done to the middle, etc. This was never going to be
a straight port as so many poor conversions are. I wanted
this to really feel as though the map had moved on along with
the engine. Yes there are lots of static meshes, but I dont
think this loses the flow of the map due to the ammount of
blockers I have used.
And so it comes round to my thank you list.
I will start off by apologizing for people that I dont mention.
As you can understand there has been a period of about a year
when I did nothing to this map. Alot of the people who tested
and gave feedback for the initial run may have been forgotton,
Main creds to Gradient for helping with the static meshes
and some of the textures, cheers. Willhaven who yet again
gave great feedback and optimized bits.
Oli for initially testing and Gav for the finishing testing.
Everyone at Tcom, Atari, Pro Unreal and Beyond Unreal forums
for their support and feedback.
Scroll down and click on the download.
I hope you enjoy playing it! :)